Jump to content

Talk:Stunt Race FX

Page contents not supported in other languages.
From Wikipedia, the free encyclopedia

Argonaut Software's Involvement

[edit]

Argonaut Software did not develop Stunt Race FX. This is a common mistake but they are not mentioned at all in the game credits and were not involved at all. Star Fox, the other SNES game often attributed to Argonaut, does state "Assisted by Argonaut Software" in the game credits. Even if Argonaut did work in this game, no credit was given to them, so saying they were the only developers is wrong. They should be mentioned in the article (like they are already mentioned), but they should not be given credit for what they did not do.

Two programmers who worked in Stunt Race FX, Giles Goddard and Colin Reed, did use to work at Argonaut but by the time this game was made they had left for Nintendo EAD (Dylan Cuthbert was another Argonaut Software programmer who left after Star Fox but who did not join EAD, see Q-Games). Other games they worked in with EAD include Wave Race 64, 1080 Snowboarding, Super Mario 64 and Pikmin. The producer, director, game designers, track designers, music composer, etc. all work for EAD. Crediting Stunt Race FX to Argonaut simply because of this would mean that all those games mentioned before, all famously developed by Nintendo EAD, would have to be credited to Argonaut instead. That makes absolutely no sense.

The only (indirect) involvement Argonaut Software had in developing Stunt Race was by designing the Chip FX for Nintendo a few years before, and if that counts then Yoshi's Island was developed by Argonaut Software as well. Again, that makes no sense at all.

Game FAQ is not a reliable source of information, in my opinion, and they are wrong in this.

This is why I am editing the article again, removing the wrong credit to Argonaut Software.

I'm also editing the Cameo section. The Aircheck version of Rockin' K.K. from Animal Crossing does not reference the Stunt Race theme. Any similarities between the two tracks are the same natural, possible similarities between any other two tracks of the genre to the untrained ear. Link floyd (talk) 16:56, 12 January 2008 (UTC)Link Floyd[reply]

See this screenshot, there's Stunt Race FX's Argonaut credit right there. Also, FryGuy64 from NinDB (Nintendo Database) said that "Star Fox wasn't developed entirely by Argonaut, of course. It was a Nintendo/Argonaut collaboration. Same goes for Stunt Race FX... and nearly every Nintendo game credited to another company." Parrothead (talk) 21:51, 13 January 2008 (UTC)[reply]
Thanks for showing me that screenshot. I have two copies of the original game and neither one has that credit, and I just beat the game again to confirm my brain wasn't malfunctioning. I'm guessing my cartridges are different versions to the one that screenshot was taken with and the Argonaut credit was added in later editions or something. The only other names I could see who are not from Nintendo were two obviously british people under 3d System, but two people don't make a game, the whole lot of other people who worked on it do and they work for EAD.
Like FryGuy64 said and you proved with that screenshot, the game is a Nintendo/Argonaut collaboration. But Argonaut's involvement was in developing the FX chip under Nintendo's supervision a few years before and helping with the 3d System and programming, with two out of the game's four programmers. Nintendo's part was actually making the game, taking every design and gameplay decision, from music to track and character design. Why should Nintendo's involvement be reduced to paying bills and shipping boxes, like it was in the article before my edit? Also, the difference between this game and "nearly every Nintendo game credited to another company" is that in this one everyone who worked on it, except for two people, was from Nintendo. For example, Kensuke Tanabe is a Nintendo employee who worked in Geist, a game developed by n-Space and published by Nintendo. It would be crazy to say Geist was developed by EAD or Nintendo because Tanabe worked in it. Same happens with Metroid Prime: Miyamoto, Yamamoto, Sakamoto and a whole bunch of other people are from Nintendo, yet everyone knows the game was developed by Retro Studios. What I mean to say is that Argonaut's part in Stunt Race's development was minimal and therefore the whole credit for the game shouldn't be given to them.
So what I think the article should say now that you proved Argonaut was indeed credited, is that the game was developed by Nintendo EAD assisted by Argonaut Software and published by Nintendo. That is the same the Star Fox article says and it correctly credits both companies involved. I will also edit the Nintendo EAD page to correctly show Argonaut's assistance in making Stunt Race FX.Link floyd (talk) 16:49, 14 January 2008 (UTC)Link Floyd[reply]

Marketing

[edit]

The last part of the Marketing paragraph in the article wasn't made up. There are no references to be found anywhere online, because nearly everyone forgot about this. This was something I remembered back when Stunt Race FX was released. So, if you remember it, and if you have the Hot-Wheels Stunt Race FX car, please upload a high-quality image of it. Parrothead1983 (talk) 18:07, 15 January 2008 (UTC)[reply]

Never mind. I finally found one and uploaded a photograph of it myself. Parrothead1983 (talk) 23:24, 27 June 2008 (UTC)[reply]

Reception references

[edit]

Three references in the Reception section used to be available, but are now gone. Should I leave them there or remove them? Parrothead1983 (talk) 23:36, 27 June 2008 (UTC)[reply]

Track listing

[edit]

The track listing for the soundtrack seems like trivial information, especially considering the amount of space it takes up in an article that isn't even about the soundtrack. --Mugsywwiii (talk) 21:11, 2 September 2008 (UTC)[reply]

Some other articles about other video games have their own soundtrack sections (e.g. EarthBound, Rolling Thunder 2, Comix Zone, etc.). Also, I've added a collapsing template for the track list. Parrothead1983 (talk) 00:13, 3 September 2008 (UTC)[reply]

Release date?

[edit]

I checked the history, and the Japanese release date was changed from June 4 to May 27 for no explicit/sourced reason in 2020. The Chronicle mode of Super Smash Bros. Brawl says June 4. --Johans (talk) 09:11, 3 June 2024 (UTC)[reply]